Behind the Scenes of Fallout, the Gaming World’s Most Unexpected TV Hit

The Fallout TV series has made a triumphant return to Prime Video, and it's fair to say that viewers were agreeably astonished by the quality of its first season. By depicting the atomic-age, post-apocalyptic United States through the lenses of three separate characters, it managed to capture various facets of the player's experience.

There was vault-dweller Lucy, striving to do the right thing and learning that the barren landscape made that incredibly hard; Max, the militant faction rookie, who starts challenging his organization's dogma and causes significant chaos in mechanized battle suit; and the Ghoul, a standout performance who has completely shed any ethical bearings out in the radioactive wilderness.

Setting the Stage for the Second Season

The show's first season ending unveiled crucial details about those responsible for the global annihilation that condemned a group of people in underground vaults for centuries. It also raised numerous mysteries unanswered for the upcoming chapter – and, on this occasion, expectations are considerably elevated.

“We’ll take ‘not terrible’ – we should print that on merchandise,” quips the show's co-creator.

“Going into the first season, everyone’s like, ‘Just get it right’,” adds the game director. “We’re over the moon with the feedback to the show, so now people are bringing more excitement and altered expectations.”

A New Vegas Vibe for Season Two

The new season is taking place in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and personalities in the franchise, even if it was technically flawed at launch.

“It has a desert vibe, a Southwestern essence, that’s so key to that game,” notes Nolan. “That parched, desolate Route 66 feeling of the game is so much fun to translate into the show.”

In the show's timeline, a significant amount of time has passed since the events of the New Vegas game by the time the characters make their way there. However, the creators hint that it does reference the gamer's experience.

The Importance of Physical Sets

The Fallout TV series is notable for its physical authenticity – its production team ensured physical models and sets were built, echoing the cobbled-together nature of the settlements in the games.

“As a sci-fi fan, so many series I watch, I’m conscious that they’re all filmed against a green screen,” observes co-creator Geneva Robertson-Dworet. “The primary goal of an translation, particularly of a interactive medium, is to seem like it’s authentic.”

Actually, almost each creature you see on-screen is real, even the legendarily scary irradiated monsters known as the apex predators. In the show, they are portrayed by practical effects, and were by all accounts rather intimidating up close.

Made by Fans, for Fans

The Fallout series works because it is crafted by skilled directors who are also longtime fans, with the help of the visionaries behind the source material. This mutual respect for the world is apparent in the finished show.

The second season is launching on a episode-by-episode basis rather than as a binge-able batch, offering a different experience from the first season. This approach will foster a new audience reaction, a dynamic the team themselves are excited to witness.

“It's richer, it’s larger in scale, it’s funnier, it has a lot of revelations,” promises the game director. “I am excited to seeing what people think.”

Tammy Blankenship
Tammy Blankenship

Dr. Eleanor Swift is a science communicator and researcher with a passion for making complex topics accessible to all.